And we want players to experience a progression, to feel like they are learning kung fu, improving, and progressively earning their power fantasy. We want the gameplay to offer a challenge consistent with the kung fu values of training and self-improvement. The combat system draws from these different inspirations. With Sifu, we wanted to mix the esthetics of classic kung fu movies with the raw close-quarters combat found in modern movies such as The Raid, Old Boy, or John Wick. In terms of design, it meant for us striking a balance between credibility – realistic combat techniques, faithful animations – and esthetics, with crisp action and immersive camera framings. Fighting villains by the dozen in a nightclub, jumping over tables and throwing bottles, we want the player to feel like the main character of a kung fu movie. Either way, you’ll need to be quick to figure out the best way to fight through so many baddies at once.Building on our experience working on martial arts gameplay with Absolver but focusing this time on a single-player game, we wanted with Sifu to offer a unique player experience, heavily drawing from kung fu and martial arts movies. You can push bad guys down the stairs, or break items to create makeshift weapons. Bottles and other environmental hazards can be used against enemies. Like, ‘I’m going to jump over the table to position the table between me and these three guys so I can tackle the guys over there.”Īnd while the tone of Sifu will be more serious than some Jackie Chan classics, the combat will allow players to utilize the environment to their advantage. “You see in Jackie Chan movies it’s about strategic positioning. You know in Jackie Chan movies it’s one versus multiple enemies fighting in close quarters and importantly the environment playing a big part,” says Tarno. ![]() The trailer showed off an intense hallway fight scene, but players will navigate around 3D maps to lay a beatdown on multiple enemies. Films like the works of Jackie Chan and The Raid (not strictly a Kung Fu film, but still features fantastic action) helped shape the design pillars for Sifu. Kung Fu movies, of course, were an important inspiration in Sifu. The aging shows the time of practicing for us.” “You have to practice a lot to improve your Kung Fu. So it was important for us that Kung Fu cannot be learned by reading books or watching videos,” says Layani. “Gung Fu literally means mastery by practicing. As with the spirit of Kung Fu, this now older version of the character knows a few more skills to go with the wrinkles.ĭesigner Jordan Layani says this mechanic is an important metaphor. ![]() Instead of dying, the main character ages just a bit. ![]() While you can expect true-to-form Kung Fu combat, the one twist in Sifu is how death is handled. And the team channeled this passion into Sifu. ![]() Jordan, as he’ll tell you, actually practices Bak Mei Kung Fu and other team members have joined the school where Jordan practices,” says Tarno. Sifu is dyed in the wool about Kung Fu. “We’re very passionate about martial arts, Kung Fu in particular. Kung Fu is not a new concept in video games, but a bulk of it is siloed in the world of fighting games.
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